CDLA · Module 2 — Learning science for digital media
Problem-centred instruction: activation, demonstration, application and integration, with Gagné's nine events as an optional quality pass.
About 18 min
Practice in the lesson player
Sorting, matching, quizzes, and the module gate stay behind a free account so scored answers are not public. The teaching notes below are the same cited curriculum.
01
Merrill (2002) reviewed many instructional design models and found five principles they share. Learning is promoted when learners work on real-world problems, and when instruction activates prior knowledge, demonstrates the skill, lets them apply it with feedback, and helps them integrate it into their work. Use it as a quality check on a storyboard, not as a project plan.
02
Principle | Question for the storyboard | Common failure
Problem-centred | Is there a whole job task, shown early? | Topics in sequence, task only in the final quiz
Activation | Does it connect to something the learner has done? | "Recall what you learned in Module 1"
Demonstration | Is the skill shown, not just described? | Bullet lists describing the steps
Application | Do learners do a new instance with feedback? | Recall questions on the demonstration
Integration | Do they plan or reflect on use at work? | "Thank you for completing this module"
03
Merrill's own corollaries for demonstration are more demanding than most courses meet: the demonstration must be consistent with the type of skill (show a procedure step by step; show a concept with examples and non-examples; show a process as a consequence chain), learners should see more than one example that varies in the ways real cases vary, and media should show the skill rather than decorate it. A single perfect example teaches learners to recognise that example. Three varied examples teach them the rule.
04
Gagné's nine events (gain attention, inform of objectives, stimulate recall, present content, provide guidance, elicit performance, provide feedback, assess, enhance retention and transfer) can be a final pass over a finished storyboard: did you miss a beat? They do not replace Merrill or the action map. If a screen exists only to gain attention and links to no action, cut it.
05
Run the five audit questions from slide 3 on your review module. Each "no" is a finding. Add them to your design review with one proposed fix each.