CEPD · Module 5 — Serious games that rehearse

Fail states that teach

Show the consequence, name the gap, offer a new attempt.

About 16 min

Practice in the lesson player

Sorting, matching, quizzes, and the module gate stay behind a free account so scored answers are not public. The teaching notes below are the same cited curriculum.

What this lesson covers

  1. 01

    A fail state is a lesson, not a dead end

    When a mission shows "Game over" and sends the learner back to the same screen, they learn to click differently until the score moves. They do not learn the job. A teaching fail has three beats: show what happened on the floor; name whether the gap is knowledge, the environment or a judgment; then offer the same objective with different details.

  2. 02

    Fail state patterns

    Skipped the scan. — Show the wrong pallet arriving at the customer, the return cost, then the scan rule.

    Ran out of time. — Show which step took longest and the shortcut experts use, then retry.

    Chose the wrong cause. — Show the clue that pointed to the right cause and why it was easy to miss.

  3. 03

    Teach-on-fail loop

    Consequence: What happened on the job.

    Gap: Knowledge, environment or judgment.

    Rule or cue: One line, with the job aid link.

    New instance: Same objective, different details.

  4. 04

    Empty fail or teaching fail

    Empty fail: Game over. Try again. · Same screen again.

    Teaching fail: The pallet shipped with 20 units, not 24. The customer's line stopped. Report mismatches before staging. · New bin, new quantities, same rule.

  5. 05

    Failing first can help, when the debrief is strong

    Research on productive failure suggests that struggling with a problem before instruction can improve understanding, provided the struggle is followed by explanation that builds on the learner's attempts. Games can use this: let learners attempt a mission before the procedure is taught, then use their own errors in the debrief. This works for understanding why a procedure exists. It is not appropriate where the first failure in practice teaches a dangerous habit; for high-risk steps, demonstrate first.

  6. 06

    Write two teaching fails

    For the two most likely errors in your mission, write the consequence, the gap, the rule and the new instance.