CEPD · Module 5 — Serious games that rehearse
Objective panel, step list, constraints and fail feedback, written as production beats before skinning.
About 18 min
Practice in the lesson player
Sorting, matching, quizzes, and the module gate stay behind a free account so scored answers are not public. The teaching notes below are the same cited curriculum.
01
Objective: One sentence from the action map: what success looks like on the job.
Constraints: Job-real limits: time, missing information, faulty equipment, competing requests.
Steps: The ordered actions the learner must take, each scored.
Fail feedback and debrief: What went wrong, why, and a new attempt.
02
A warehouse pick mission starts from one sentence: pick the correct aisle, scan the bin, confirm the quantity, stage the pallet. Constraints are job-real: the scanner times out, the bin label is in Arabic and the ticket in English, the quantity on the ticket disagrees with the shelf. Steps are ordered actions with a score each. The art comes after.
03
Field | Example
Objective | Stage the correct pallet without skipping the scan
Constraint 1 | Scanner times out after 20 seconds
Constraint 2 | Ticket quantity 24, shelf shows 20
Step scoring | Correct aisle (1), scan before pick (2), resolve quantity mismatch by reporting (3), stage (1)
Fail states | Pick without scan; stage with wrong quantity
Debrief | Steps matched and missed, with the policy line
Retry | Same objective, new bin and quantities
04
Costume: Use the mission template for the safety module. · Timer added for excitement.
Ready to build: Objective, constraints and step scoring written and signed. · Timer only where the job is timed, with pause and extend.
05
A single mission played once is a test, not practice. Plan three to five instances with rising difficulty: first with one constraint and a visible hint, then with two constraints, then with a distractor (a plausible wrong bin), then under time pressure if the job is timed. This is the same idea as task classes in 4C/ID and fading in worked examples: same objective, more of the real job's complexity each time.
06
Fill the mission spec table for your sequence, and plan three instances of rising difficulty.