CEPD · Module 4 — Scenario, dialogue, and avatar direction

Scenario, not explainer

Branching dialogue rehearses judgment; explainer slides define terms. A click is not a choice.

About 16 min

Practice in the lesson player

Sorting, matching, quizzes, and the module gate stay behind a free account so scored answers are not public. The teaching notes below are the same cited curriculum.

What this lesson covers

  1. 01

    Write the decision before the face

    A scenario screen earns its place when the learner must choose under pressure that exists on the job. Start with the observable action: apply the refund policy without inventing an override. Then write the line that tempts the shortcut: a customer who names a manager and a deadline. The character, the voice and the background come last.

  2. 02

    Explainer or scenario

    Explainer screen: Our refund policy has three conditions. · The learner reads.

    Scenario screen: No receipt, angry customer, 'my manager said you can override'. What do you say? · The learner decides and sees what happens.

  3. 03

    Clicks are not choices

    "Click the character to continue" is still an explainer. A choice has at least two professionally plausible moves, one preferred path flagged for authors and QC, and a consequence the learner can see. If every option is obviously wrong except one, it is a trick question, not a rehearsal.

  4. 04

    What makes a decision hard enough to practise

    Easy scenarios teach nothing because the right answer is obvious. Realistic difficulty comes from the same sources it comes from at work: competing goals (customer satisfaction against policy), social pressure (a senior person, a deadline), incomplete information, and a wrong option that is partly right. Build at least one of these into every scenario. A good test: an experienced employee should hesitate for a moment before choosing.

  5. 05

    Find the pressure

    For the decision in your module artifact, write the line of dialogue that pressures the wrong choice, and name which source of difficulty it uses.